Name: Gilgamesh Genotype: Mutated Gorilla Alliance: Radioactivist Class: Enforcer Level: 1 Experience: n/a for NPC PS:19 DX:19 CN:15 MS:12 IN:17 CH:9 SN:15 THAC melee: 5 THAC ranged: 5 AC: 19 = 14 (+3 armor) (+2 shield) MD:IMMUNE HP: 68 Health: 12 Use Artifacts: 3 Perception: 18 Stealth: 4 Remain Unseen: 3 Walk Speed (bipedal): 17 Walk Speed (all fours): 22 Swim Speed: 7 Robot Recognition: 16 Additional Stats: +4 strength dam mod
Skills Read/Write: No Swim: Yes Ride: Yes Combat Leadership: 2 Makeshift Weapon/Armor: 8 Size-Up Opponent: 2
Human Characteristics Manipulate Tools Humanoid Speech
Natural Attacks Claw: 1d6 Claw: 1d6 Bite: 1d6
Starting Mutations Physical Mutations (MP) [Description] Chameleon Power (16) [Add +6 to Remain Unseen when activated] Allergic to Paint
Mental Mutations (MP) MHAC Telepathy (11) 0 Phobia of Machines or Robots Will Force (15)
(Mutations acquired from worshipping the divine radiant glow) Physical Mutations (MP) [Description] Immunity to Mental Attacks Photosynthetic Fur
Mental Mutations (MP) MHAC Confusion (15) 2
Equipment Studded Leather Armor (+3 AC) Steel Shield (+2 AC) Morning Star (2d4 damage) Halberd (1d10 damage) Knife (1d3 damage) Backpack Bedroll Blanket Waterskin 5 days dried rations Compass 60 ft hemp rope
Life Story Gilgamesh began following Tormentor when he ventured forth with the mohawked one to take vengance on a Sep who had killed the leader of Gilgamesh's village.
Gilgamesh's exceptional attributes and his awesome mix of mutations quickly helped him to become Tormentor's right hand mutant.. his general.
As long as he doesen't have to fight live metal (his phobia) or go near too much paint (his allergy), Gilgamesh is a killing machine.
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