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Tormentor's Darwin's World Resource

Darwin's World has a ton of products. I'll eventually list them all, but here are the core ones to start.

Cover of Darwin's World 2 Survivor's Handbook Darwin's World 2 Survivor's Handbook
Item # RPO0100a    ISBN: 0974306789    Year: 2002
by Dominic Covey, Chris Davis

Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death.

New and Improved Survivor's Handbook!

The premier d20/OGL post-apocalyptic roleplaying game, Darwin's World 2nd Edition, is back in print. The same great rules, but now in a more useful format! The Survivor's Handbook contains all the player rules plus the relevant rules from the Modern System Reference Document, as well as expanded material previously available only in PDF.

Darwin's World 2nd Edition is focused on separating the mechanics from the setting, making Darwin's World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the Twisted Earth or your own preferred post-Fall setting.

So, what will you find in this tome of Post Apocalyptic goodness? (Beside radiation sickness)

Post Apocalyptic Characters
New rules for creating post fall characters including: 11 Backgrounds, 15 New Occupations, New Base Class – The Post Apocalyptic Hero, 14 New Advanced Classes, 8 New Epic Classes, New and Revised Skills, and New Feats.

New Mutation System
A new multi-level mutation system allows for a wide variety of flavorful mutants. With 56 mutations, 27 defects, and new mutant feats, no 2 mutants need be alike.

Artifacts of the Ancients
Discover a horde of new equipment and gear developed by the Ancients. Over 70 new futuristic firearms all completely illustrated! New weapons include: modern firearms, lasers, masers, energy field generators, mass drivers, and other unconventional weapons. Also included are new powered melee weapons, explosives, advanced armor, powered armor, advanced medicines, advanced electronics, professional equipment, military hardware, and survival gear.




Cover of Darwin's World 2 Campaign Guide Darwin's World 2 Campaign Guide
Item # RPO0100b    ISBN: 978-1-935432-03-6    Year: 2002
by Dominic Covey, Chris Davis

Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the Twisted Earth or your own preferred post-Fall setting.

So, what will you find in this tome of Post Apocalyptic goodness? (Beside radiation sickness)

Gamemastering
Campaign models, setting ideas, environmental dangers, as well as other topics related to post-apocalyptic gamemastering.

Adventure Locations
An outlining of the major adventure locations of post-apocalyptic games: wasteland settlements, trade towns, cities of survivors, vaults, necropoli. Each with an example.

The Denizens of Twisted Earth
The Denizens of Twisted Earth Details on the major factions of the Twisted Earth, including statistic blocks for typical members.










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