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Gamma Squirrels and Mutant Moose
TSR Item # DRG272 ISBN: 0786922672 Year: 2000
by Andy Collins
This article was published in issue number 272 of Dragon Magazine (June 2000).
The author provides rules for creating mutant animal characters for the ALTERNITY Gamma World Campaign Setting.
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"How much wood could a woodchuck chuck if a woodchuck had opposable thumbs? Find out with this expansion to the new GAMMA WORLD rules.
The courageous mutated squirrel, Roki, spread his leathery wings and glided down
from his hidden perch, his twin revolvers blazing. Four Knights of Genetic Purity
surrounded his comrade, Binkel, and even the great creature’s mighty antlers and
thick carapace would prove no match for the knights’ blaster pistols. Perhaps Roki’s
second brain, complete with its powers of telepathic suggestion, might dissuade
the humans.
The latest version of the GAMMA WORLD Roleplaying Game includes six species for
use as heroes: humans, mutants, androids, dabbers, sasquatch, and sleeth. While
these choices provide plenty of options for your GAMMA WORLD campaign — particularly
one set in the grim and gritty Land of Settle — the allure of creating a truly unique
character is one of the hallmarks of GAMMA WORLD past and present. Here, then, are
guidelines for creating your own mutated animal hero for GAMMA WORLD. In addition
to this article, you’ll need a copy of the new GAMMA WORLD game for reference (particularly
for mutation descriptions)."
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