Name: Mojag Moseley Genotype: Mutated German-Shepherd-Mixed Alliance: The Ranks of the Fit Class: Enforcer Level: 1 Experience: n/a for NPC PS:14 DX:19 CN:16MS:18 IN:18 CH:11 SN:20 THAC melee: 2 THAC ranged: 5 AC: 14 MD: 13 HP: 69 Health: 12 Use Artifacts: 3 Perception: 23 Stealth: 6 Remain Unseen: 3 Walk Speed: 21 Bipedal Speed: 15 Swim Speed: 7 Robot Recognition: 14
Skills Read/Write: No Swim: No Ride: Yes Combat Leadership: 2 Makeshift Weapon/Armor: 6 Size-Up Opponent: 4
Human Characteristics Bipedal Manipulate Tools Humanoid Speech Size Change-Larger
Natural Attacks/Abilities Bite for 1d6 damage Tail Lash 1d4 damage Heightened Smell Heightened Hearing
Physical Mutations (MP) [Description] Allergic to Mushrooms (D) Heightened Touch Immunity to Corrosives/Acids Night Vision New Body Parts [Prehensile Tail]
Mental Mutations (MP) MHAC None
Equipment Short Sword (1d6 damage) Tail Blade (1d4) Bayonet (1d6 damage) 5.56mm Colt Commando (3d6 damage) 123 rounds of 5.56 ammo Bandolier IR Laser Pistol (3d6 damage) Pistol Holster 2 chemical power cells 1 solar power cell 4 Fragmentation Grenades (3d6 damage) Bedroll Blanket Waterskin Backpack Sack
Life Story Although Mojag is an Enforcer, his keen, canine senses make him an excellent scout.
This heightened awareness has allowed him to scavenge several artifacts of the Ancients throughout his adventures.
His great skill at ranged attacks has allowed him to put these artifacts to deadly use.
His prehensile tail sometimes gives him an extra edge in combat, or other situations where extra dexterity or manipulation are needed. Mojag has killed several sentient beings who have made jokes that "he looks more like a rat than a dog".
More to come later on how Mojag Moseley fits in to my Chalk Hills campaign region.
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