Name: K'krik Vashtok Genotype: Mutated Praying Mantis Alliance: The Ranks of the Fit Class: Esper Level: 1 Experience: n/a for NPC PS:19 DX:13 CN:13 MS:14 IN:15 CH:4 SN:12 THAC melee: 4 THAC ranged: 1 AC: 15 MD: 12 HP: 54 Health: 11 Use Artifacts: 2 Perception: 14 Stealth: 3 Remain Unseen: 2 Walk Speed: 13 Swim Speed: 4 Robot Recognition: 14 Additional Stats: +4 strength dam mod
Skills Read/Write: Yes Swim: Yes Ride: No Hypnosis: 4 Identify Mental Powers: 4 Photographic Memory: 4 Sense Mental Powers: 4
Human Characteristics Manipulate Tools Humanoid Speech Size Change-Larger
Natural Attacks/Abilities Claw/Claw attacks for 1d8/1d8 +2 Remain Unseen if in green vegetation
Physical Mutations (MP) [Description] None
Mental Mutations (MP) MHAC Duality Seizures(D) Thought Imitation Stunning Force (6) -1 Teleport Object (17) +3
Equipment 2 Morning Stars (2d4 damage) Hammer (tool) Lantern and 1 flask of oil 60 feet of hemp rope Aerosol spray can (pine scent) Bedroll Blanket Waterskin Backpack 1 vial of intensity 2 poison Sack Book: Reader's Digest Field Guide to North American Medicinal Herbs
Life Story K'Krik is a very capable esper. His problem with seizures sometimes puts him at great risk, but since he is usually behind the lines, he is rarely hurt.
He specializes in melee weapons because of his great size, strength, and natural body armor, but he is not very well suited for melee combat because of his seizures.
His prize possesion is the herb book he found. He is attempting to learn some skills that will help him heal his comrades if they are injured.
More to come later on how K'Krik Vashtok fits in to my Chalk Hills campaign region.
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