Name: Gardob Genotype: Mutated Bighorn Sheep Alliance: The Ranks of the Fit Class: Enforcer Level: 4 Experience: n/a for NPC PS:14 DX:20 CN:11 MS:10 IN:10 CH:14 SN:13 THAC melee: 3 THAC ranged: 7 AC: 19 = 14 (+5 armor) MD: 10 HP: 65 Health: 10 Use Artifacts: 0 Perception: 13 Stealth: 6 Remain Unseen: 0 Walk Speed: 18 Swim Speed: 7 Robot Recognition: 14 Additional Stats: +1 strength dam mod
Skills Read/Write: No Swim: No Ride: Yes Combat Leadership: 7 Makeshift Weapon/Armor: 7 Size-Up Opponent: 7
Human Characteristics Bipedal Manipulate Tools Humanoid Speech
Natural Attacks/Abilities Head Butt for 1d6+1 damage (if charging +2 THAC and 1d6+3) Can survive in cold twice as long as normal
Physical Mutations (MP) [Description] Size Change [9 1/2 feet tall] Photodependent (D) Sonic Blast (15) [3d6+2]
Mental Mutations (MP) MHAC None
Equipment .30-'06 M1917 Bolt Action Rifle (3d8 damage) 16 rounds of .30-'06 ammo Mace (1d6+1 damage) Bayonet (1d6 damage) Chain Mail (+5 AC) Bedroll Blanket Waterskin 8 musketballs for flintlocks 4 days dried rations Backpack
Life Story Gardob is a huge mutated sheep. Although you would think he is simply a melee machine, he is a very good shot with his bolt-action rifle.
More to come later on how Gardob fits in to my Chalk Hills campaign region.
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