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Name: Agog
Genotype: Altered Human
Alliance: Radioactivists
Class: Scout
Level: 1
Experience: n/a for NPC
PS:16
DX:17
CN:16
MS:6
IN:11
CH:18
SN:10
THAC melee: 2
THAC ranged: 3
AC: 16 = 13 (+3 armor)
MD:9
HP: 64
Health: 12
Use Artifacts: 0
Perception: 11
Stealth: 4
Remain Unseen: 1
Walk Speed: 15
Swim Speed: 6
Robot Recognition: 18
Additional Stats: +2 strength dam mod


Skills
Read/Write: No
Swim: Yes
Ride: No
Detect Ambush/Trap: 1
Hunting: 2
Navigate: 1
Tracking: 8
Wilderness Survival: 8

Physical Mutations (MP) [Description]
None

Mental Mutations (MP) MHAC
Repulsion Field (18) +3
Total Healing (9) 0
Telepathy (3) -3
Levitation (12) 0
Telekinetic Hand (16) +2

Equipment
Compound Long Bow (1d8 damage)
Homemade Quiver (31 arrows)
Studded Leather Armor (+3 AC)
Bedroll
Dog Whistle (subsonic)
Dagger (1d4 damage)
Blanket Backpack
3 days dried rations
2 full hydrogen energy cells
1 empty hydrogen energy cell
Infra Red Goggles
Plastic Canteen
5 domars


Life Story
Agog is a valued scout for the Radioactivists. He has been issued precious IR goggles to assist him in his duties.

More to come later on how Agog fits in to my Chalk Hills campaign region.








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