Name: Agog Genotype: Altered Human Alliance: Radioactivists Class: Scout Level: 1 Experience: n/a for NPC PS:16 DX:17 CN:16 MS:6 IN:11 CH:18 SN:10 THAC melee: 2 THAC ranged: 3 AC: 16 = 13 (+3 armor) MD:9 HP: 64 Health: 12 Use Artifacts: 0 Perception: 11 Stealth: 4 Remain Unseen: 1 Walk Speed: 15 Swim Speed: 6 Robot Recognition: 18 Additional Stats: +2 strength dam mod
Skills Read/Write: No Swim: Yes Ride: No Detect Ambush/Trap: 1 Hunting: 2 Navigate: 1 Tracking: 8 Wilderness Survival: 8
Physical Mutations (MP) [Description] None
Mental Mutations (MP) MHAC Repulsion Field (18) +3 Total Healing (9) 0 Telepathy (3) -3 Levitation (12) 0 Telekinetic Hand (16) +2
Equipment Compound Long Bow (1d8 damage) Homemade Quiver (31 arrows) Studded Leather Armor (+3 AC) Bedroll Dog Whistle (subsonic) Dagger (1d4 damage) Blanket Backpack 3 days dried rations 2 full hydrogen energy cells 1 empty hydrogen energy cell Infra Red Goggles Plastic Canteen 5 domars
Life Story Agog is a valued scout for the Radioactivists. He has been issued precious IR goggles to assist him in his duties.
More to come later on how Agog fits in to my Chalk Hills campaign region.
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