Rust Monster
Number:1-2 Perception: 12 Stealth: 2 Remain Unseen: 3 AC: 17 MD: 15 Health: 14 Speed: 12 Level: 4 Hit Dice: 10 (35) THAC: +7
Attacks: 3 Antennae (2) 2d8/2d8 (+ special) Tail Strike 1d8 INT: Average Morale: 12 Size: Average 2 meters (6-7 feet) in length and 190 kg (400 lbs) in weight XP: 1500 Frequency: Rare Organization: Solitary Activity Cycle: Night Diet: Special (see below) Tech Level: 0 Artifacts: None Climate/Terrain: Subterranean/Ancient Ruins
Mental Mutations ------- Magnetic Control (14)
Physical Mutations
Nocturnal (D) Ultravision Partial Carapace Heightened Smell (special-see below) Immunity to Corrosives/Acids
Description: Rust monsters are squat, four-legged creatures with a small-beaked mouth, two large antennae, a lumpy carapace, and a long, armored tail that ends in two flat, paddle-like clubs. These creatures inhabit subterranean caverns or ancient ruins where their Ultravision gives them an advantage. They have a special diet of metal. They prefer ferrous metals such as iron, steel, and alloys. They can "smell" metal at up to 3 meters away. They will eat coins such as copper, silver, gold, or domars, but prefer ferrous metals.
Combat: The Rust Monster uses its Magnetic Control mutation with deadly efficiency. It sometimes pulls attracted substances to itself, where it can attack them immediately, but it is also crafty enough to create the field away from itself to immobilize attracted adversaries when it is outnumbered.
The Rust Monster will attack or defend itself from other creatures with its sharp antennae. In addition to the damage these antennae do to the creature/ substance, metal struck by these antennae will instantly begin to corrode and fall to pieces. This corrosion allows the monster to ingest/digest the metallic substance. (Note: Duralloy has only a 20% chance (roll percentile dice) of being corroded, even if it is hit. The tail can also do damage and is used as a club.
If pursuing prey, the creatures can sometimes be distracted by cast-off metal such as spikes, or unwanted coins/daggers. If distracted, they will cease pursuit for one round to devour the cast-off.
Society: Sometimes Rust Monsters can be found hunting in pairs, but they are usually solitary beasts.
Converted by Tormentor from TSR's Monster Manual.
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