Hexadillo (herd animal)
Number: 2d6 (tended herds can number in the 1,000's) Perception: 8 Stealth/RU: -2 AC: 18-19 MD: 6 Health:13 Speed: 16 Level: 2 Hit Dice: 6 (21) THAC: +2 Attacks: 1 Trample (1d6) 1d4 damage each (a successful attack means person is trampled by 1d6 feet). INT: Animal Morale: 5 Size: 8' to 10' long, 5' tall, 800-1,000 lbs. XP: 65 Frequency: Uncommon Organization: Herd Climate/Terrain: Grasslands, High Plains and Desert (can survive anywhere except polar). Activity Cycle: Day Diet: Herbivore Tech Level: 0 Artifacts: None
Mental Mutations: None
Physical Mutations: Total Carapace Multiple Legs Larger Nightvision Energy Absorption (14) Heat/Fire Description: Look very much like giant beefed-up six-legged armadillo. Covered in short hair over a very tough hide, usually brown in color. Hexadillos, not easily provoked into combat, tend to run from the few things their dim brains perceive as threats. The only real danger these lumbering steak factories pose takes the form of trampling damage as they flee. This is just a conversion of a critter from TSR's old Buck Rogers RPG. I thought it would make a nice addition to Gamma World. Would work nicely in a Wild (wierd) West setting. All those nasty mutants need something to eat don't they?
|