Gibberlings
Number: 2d20+10 Perception: 7 Stealth: 0 Remain Unseen: -1 AC: 10 MD: 9 Health: 13 Land Speed: 12 Level: 1 Hit Dice: 4 (14) THAC: +1 Attacks: 1 Weapon +1 INT: Semi Morale: 13 Size: Average (4-5 feet tall) XP: 100 Frequency: Uncommon Organization: Pack Activity Cycle: Night Diet: Carnivore Tech Level: 0 Artifacts: C Climate/Terrain: Subterranean and Ruins
Physical Mutations MP ---- Skin Structure Change(D): Albino Body Change(D): Elongated Arms Body Change(D): Hunchback
Mental Mutations MP MHAC --- Fear Generation (14) (+1) Phobia: Bright Lights Phobia: Fire
Description: Gibberlings are short, pale, very hairy, hunchbacked humanoid mutants. The mutants have very low intelligence, fear fire and bright light, and do not wear clothing. Their only known use of tools or technology are simple bludgeons which they may find among ruins, forests at night, or among the gear of their fallen foes.
Combat: Gibberlings have been known to use large clubs, sticks, pipes, maces, baseball bats, parking meters...anything that is handy. Any weapon they use will only be employed as a bludgeon, for that is the only way they can conceive of utilizing such a tool. This means that if a Gibberling were to obtain an energy mace or even a black ray rifle, for example, the weapons would not be powered, regardless of their charge level. A Gibberling swinging the artifact treasure of a black ray rifle would still only inflict 1d6 damage as if it were a simple club.
If Gibberlings bearing such artifacts were to be killed, the GM should determine the condition of the artifacts, taking into account their abuse as bludgeons. The victors might find a great high-tech artifact weapon, or a ruined piece of junk that once was a mighty weapon.
Gibberlings attack in humanoid waves, fearlessly using their bludgeons and weight of their numbers to bring down their foes. Their strong Fear Generation mutation, engaged by great numbers of the mutants, can send even the bravest wasteland warrior running in panic. Gibberlings are very aggressive and will attack almost any creature that wanders into their territory. The crazed mutants emit wild howls and insane chattering noises as they attack, adding to their fear factor.
Society: It is unknown whether the Gibberlings' intense fear of light and fire is the cause, or the symptom of their underground habitat. Some Gibberling packs have been known to inhabit Ancient ruins which are deep enough to hide them from the daylight. Caves and sewer systems are favorite dwelling places of the ferocious mutants. While their organization might be designated as a pack, it is an anarchistic pack, for packs have no apparent leader. This lack of leadership does not mean a lack of concerted will, however, for their strong survival and agressive combat instincts hold the pack together.
Adapted by Tormentor from TSR's "Fiend Folio"
Illustration by John Traglio
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