Blindheim
Number: 1d10 Perception: 11 Stealth: 4 Remain Unseen: 4 AC: 14 MD: 12 Health: 15 Speed: 11 Level: 4 Hit Dice: 5 (18) THAC: +4
Attacks: 3 Bite 1d8 Weapon +1 See mutations INT: Very Morale: 10 Size: Average 4 feet in height XP: 500 Frequency: Uncommon Organization: Tribal Activity Cycle: Nocturnal Diet: Carnivore Tech Level: II Artifacts: W Climate/Terrain: Bodies of water in ruins or in natural Subterranean areas
Mental Mutations ------- Beguiling(10)
Physical Mutations
Nocturnal (D) Infravision Photogeneration: Eyes (18) Skin Structure Change (D): Water Dependent Energy Reflection: Lasers (14)
Description: Blindheim are subterranean frog-like humanoids with huge eyes. Blindheim are colored in varying shades of yellow, the darker shades on their backs contrast with lighter shades on their bellies. If the eyes of a dead Blindheim are opened, they will be dull gold in color.
Habitat: Blindheim are dependent on water for their sensitive skins. They can be found around underground water sources in either ruins or in natural cavern systems. They are nocturnal and will occasionally venture above ground (not too far from water) for very brief night hunts seeking meat to supplement their regular diet of fish.
Combat: While the Blindheim have sensitive skin, this skin also protects them as it is capable of reflecting laser energy. Their natural mode of attack is to attempt to beguile a creature into coming in range of their photogenerative eyes. These eyes emit powerful light to attempt to blind their opponent. While their tribal society is capable of producing limited tech II weapons, it is not uncommon for Blindheim in ruins to find artifact weapons. They will use any smaller artifact weapon they can master.
Converted by Tormentor from TSR's Fiend Folio tome.
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