Skip Navigation Links
4th EditionExpand 4th Edition
AlternityExpand Alternity
D20 ModernExpand D20 Modern
ToolsExpand Tools
GeneralExpand General
FictionExpand Fiction
LinksExpand Links


STR 4-14
DEX 6-16
CON 4-14
INT 4-12
WIL 4-13
PER 4-13

dur as CON Action Check : 13+/12/6/3

Mov : Walk 4 , Running 10, Climbing 8 # act. 2

RS Ordinary/1


Claws 12/6/3 d4w/d4+1w/d4+2w LI/O

Weapon as weapon


variable defenses

Free Broad Skills

Athletics, Unarmed Attack, Acrobatics, Stamina, Knowledge, Awareness

Mutations/powers/ Racial abilities:
Adaptation, Environment: Cold
Night Vision

Drawbacks/ Racial Flaws:
Nocturnal (Light Sensitivity)
Environmental Sensitivity (Moderate): Warm Climates.
Most have a mild phobia of water (Doesn't apply to them while on their ships,
it's only the thought of actually being in the water that freaks them out).

Sea-Kral are ape-like humanoids with dark bluish-grey skin and a pelt
of thick white hair growing on the head, neck and shoulders, females possess
an additional thicket that grows down the bony spine of their backs. Both
genders have long arms and an extra bone connecting the wrist to the hand.
Long dextrous fingers capped by a claw-like nail, aid them in becoming
accomplished craftsmen and bowmen.

Studded Leather armor and curved swords are their usual battle garb.
Though they are highly skilled with both the shortbow and the crossbow.
Indeed, the sight of several Sea-Kral archers hanging upside down from a
ships rigging can be quite disconcerting.

Cold Temperate to Frigid / Seas and Oceans

They build long ships, in which to ply the seas, raiding and plundering
other vessels as pirates. Their boats serve as their only home, in spite
of the fact that most cannot swim. Sea-Kral fear the hungry waves, but
derive too much pleasure from their violent way of life to abandon the ocean.
With the Sea-Kral preferring cooler climes, many southern coastal towns and
villages have an additional reason to dread winter, because with the coming
of the cold, so come the Sea-Krals.

Biome : Cold Oceans

Encounter chance : Slim

Group size : 50-200 (One massive force numbered over 300 but this is rare).

Org : Tribal

Niche: Top level omnivore

IQ : sentient

Converted from Creatures & Treasures I (Rolemaster) from I.C.E.

Conversion by Brutorz Bill

Site Map

Gamma World and the Gamma World universe are registered trademarks of TSR Corporation and Wizards of the Coast.

Alternity and the Alternity universe are registered trademarks of TSR Corporation and Wizards of the Coast.

D20 Modern is a registered trademark of Wizards of the Coast, a subsidiary of Hasbro, Inc.   

Neither TSR, nor Wizards of The Coast, nor Hasbro, Inc. is in any way affiliated with, nor have they endorsed, this site.

Darwin's World and the Darwin's World universe are registered trademarks of RPG Objects, Inc. RPG Objects is not affiliated with, nor have they endorsed, this site.