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STR 9-16
DEX 7-15
CON 9-16
INT 4-9
WIL 4-12
PER 4-12

dur as CON Action Check : 12+/11/5/2

Mov : Walk 4 , Run 12 # act. 2

RS : Ordinary/1


Specially sharpened swords (see below)


variable defenses

immune to telepathic probes

due to their crazed state, all attempts to resist horrific
effects/encounters are made with a 4 step bonus

Armor (None)

Free Broad Skills

Athletics, Melee Weapons, Stamina, Survival, Awareness, Resolve

Mutations/powers/ Racial abilities:

Specially Sharpened Swords: In addition to the qullan's great strength and
size, they have a special ability to hone swords to an incredible sharpness
(see below for info), Radiate Confusion: All members of the qullan race
continually radiate confusion in a 5' radius. Anyone in melee with them must
make a Resolve- mental resolve skill check, or be confused, if one fails his
skill check, roll 1d6; (1-2 means person stands still; 3-4 means they attack
the qullan, 5-6 means they attack a friend, this roll is repeated each round
until the victim saves). A victim may attempt to resist the effects each
melee round he is within the radius of effect, and the effect disappears if
he moves outside that radius of effect.

Drawbacks/ Racial Flaws:
Primitive (as the flaw)
Null Psionics (due to their warped minds, qullan cannot possess psionic
Racial Infamy (not that they would ever try to interact with anyone, but if
they did they would suffer a +3 step penalty on all Personality-based skill
checks due to their violent reputation).

Strong, large (8'), seemingly insane humanoids which wear warpaint in a wild
variety of clashing colors and sport their battle scars proudly, often
emphasizing them with cosmetic paint. They never wear armor, either
wandering naked or clad in tiger-skins.

Weight: 250-400 lbs.

Average Lifespan: 30 years, a qullan who reaches 50 is completely unheard of.

Language: Native Qullan (No known non-qullan speak this tongue)

Favorite Weapon: Specially sharpened broadswords: qullan's have mastered a
technique in sharpening swords that no human or humanoid has been able to
copy. These swords hit at +3 step bonus to strike and have a +3
damage bonus. However, the swords blunt easily- there is a cumulative 20%
chance per hit that the sword will be blunted and will revert to normal
broadsword properties. They wield these swords two-handed. The weapons are
otherwise treated as normal Broad Swords.

Qullans have never been befriended by human or near-human races; without
exception, every encounter has seen the qullans attacking, irrespective
of alignment or size of the party. Qullans are so totally chaotic, that
any attempt to force one to do anything it would not normally do causes
its inherent powers of confusion to 'feed back', resulting in the instant
death of the creature, this same reaction occurs whenever a qullan fails
to resist against any mind control attempts (no one has successfully
performed a telepathic probe of a Qullan, their minds are an indecipherable
chaotic quagmire). Thus, no-one has ever been able to induce a qullan to
restore the edge to one of their fine broadswords for a non-qullan. A human
or near-human may use a qullan sword in combat, with the sword having the
same chance of blunting if it scores a hit.

Biome : Tropical Jungles

Encounter chance : Slim

Group size : 1-6 (but reports of massive war parties have occured)

Org : Tribal

Niche: Top level omnivore

IQ : Sentient

Converted from TSR's old Fiend Folio

Conversion by Brutorz Bill

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