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Bardoff raised his pair of Farlooks and scanned the distant horizon. The
swirling clouds beyond the rocky barrens, told his expert eyes ominous news
...a gathering Heatstorm. He reflexively loosened his neck guard in
anticipation of the coming heat. The storm was still quite far away,
they had time to find their quarry, then if any of them were still alive
to worry about the need for shelter, they should consider themselves lucky.

Trencher intently studied the sand covered ground, the mutant had an uncanny
ability with the earth, more than a mere tracker, it was as if he became one
with the very soil itself. He could clearly see the Sep's trail, as well as
something else, the Land Shark was close, very close. Commenting to Bardoff
without even looking up, "We should move on, it won't be long now." Bardoff
nodded double checked his rad gauge and looked to the third member of their
party. On a nearby rock stood Quell, his mind scanning, seeing far more than
his lone cyclopean eye ever would. Quell sensed Bardoff's urging, before the
human ever uttered a sound, lowering his glaive, the mutant descended the
rock and prepared to move ahead. Musing to himself, "It is a good day to die,
my destiny awaits, the portents cannot be wrong." The doomseeker moved ahead
of the others ,in silence, prepared to meet his fate.

Some time later, the group struggled forward, hot winds blew in their faces,
the heat had risen to an almost unbearable point, all three had nearly
depleted their waterskins in an attempt to prevent dehydration. Rounding a
series of rocks, the group indeed found their quarry, but something had
apparently found it first. The scene was utter carnage, pieces of the Sep
were scattered all around the area, something had literally dug the land
shark out of the ground and eaten it alive. But what could possibly prey
upon a land shark? There was no time to debate that now, for the storm was
upon them, it was now a matter of shelter or a horrible death. Quell was
confused, he had been certain the Sep was to be his death. Trencher yelled
above the howling winds,"A cave! A cave is ahead!" The trio struggled into
the dark cave, grateful for it's respite from storm. Bardoff lighted a
torch, noticing scattered bones ,as well as,several round objects deeper
within the cave. "What the? Eggs?" Then Quell sensed it From the shadows an
enormous scaley form struck, Trencher never knew what killed him, his
flintlock broken to pieces on the hard rock wall . Quell raised his glaive
and struck at the beast, though he knew the outcome, he would honor his
ancestors this day Bardoff then realized the truth, the legends of the Sand
Raiders had been true, there was a desert beast more vicious than any other
...The Krayt Dragon!

A savage roar echoed above the storm and a pair of bloody Farlooks dropped to the dry earth.






Krayt Dragon
STR 22 (2d4+17)
DEX 10 (d4+7)
CON 20 (2d6+12)
INT 3 (Animal 10 or 2d4+5)
WIL 11 (d4+9)
PER 2 (Animal 7 or d4+5)

dur 30/30/15/15
Action Check : 13+/12/6/3
Mov : Sprint: 44 Run: 28 Walk: 8 # act. 3
RS Ordinary/2

Attacks
Bite 24/12/6 2d6w/d4+2m/d6+3m LI/G
Claw 24/12/6 d6+3w/d6+4w/d4+3m LI/G
Tail lash 20/10/5 d8+3w/d8+4w/d6+3m LI/G


Defenses
Good Toughness
+3 resistance modifier vs. melee attacks
-1 resistance modifier vs. ranged attacks
Armor d6+2 (LI), d4+2 (HI), d6+2 (En)

Skills
Unarmed Attack(20); Stealth(10); Movement(20);
Stamina(20) -endurance(24); Awareness(11) -intuition(15) -perception(13);
Investigate(11)-search(13); Resolve(11) -physical resolve(17).

Mutations:
Motion Tracking (-1 step bonus to all perception skill
checks when detecting moving creatures).
Adaptation, Environment : Arid
Night Vision

Desc : These enormous mutant lizards, have aptly earned the title of Dragon.
Measuring up to 30 meters long and reaching a height of 10 meters. The Krayt
Dragon is truly a terrible sight to behold. A spiney ridge goes from the
creature's head to the tip of it's tail. Adding to its fearsome visage are
two rear pointing horns, possibly used in mating rituals. The beast moves
about on all fours at an alarming speed, able to slash out with wicked claws.
However, the most fearsome aspect of the beast is its massive maw of jaws,
framed between two cold-yellow reptilian eyes.

Cmbt: While one might think so large a beast would be a lumbering brute.
This couldn't be farther from the truth. The Krayt Dragon uses stealth to
ambush it's prey. Often hiding among rocky outcroppings and dark caves,
suddenly lashing out, severing life and limb in a viscious flash of gore.

Hab: They prefer rocky deserts, but will migrate to more sandy regions if
prey becomes scarce. They avoid settled areas and large groups of humanoids.

Soc : These ferocious reptiles live in the caves of the desert wastes. Coming
out at night to hunt for prey. Little is known of them. Indeed most of those
who have encountered them have not lived to tell the tale. For the most part
they are considered to be wild legends of the wastelanders.

Biome : The Wastelands
Encounter chance: Slim
Group size : 1 (if a mated pair has ever been encountered no one lived to
tell about it).
Org : Solitary
Niche: Top level Carnivore
IQ : High-order animal

Conversion by Brutorz Bill
Converted from Star Wars
(Special Thanks to Mark Hudson for providing me with the WEG stats for the
Krayt Dragon. Check out his web-page at :
http://members.aol.com/heywood254/
for great artwork and Marvel Comics to Star Wars conversions.)
(Also thanks to Derek Holland for suggesting the Dragon's hunting of Seps.)






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