Thermal Detonator
Damage: 12d6
Blast Radius: 5 meters
Duration: 1 round
Average Cost: 1500
Weight: 35 kg
Tech Level: VI
Complexity: 6
Thermal Detonators are small grenade-sized explosives. These bombs produce an
extremely powerful, but tightly contained explosion capable of blasting through
two meters of pure permacite. Operation of a thermal detonator is fairly
simple;slide the thumb guard out of the way and activate the detonator. From
that point, there are six seconds to either clear the area or switch the
detonator off.
Thermal detonators are packed with baradium, a powerful but unstable synthetic
element. Once detonated, baradium generates a particle field which contains the
"exploding" baradium inside it. As the baradium reaction continues, internal
pressure causes the particle field to rapidly expand until the energy being
consumed by the field surpasses the energy within the sphere. At that point,
the sphere collapses in upon itself, consuming the last of the baradium. The
end result is that anything outside the sphere is undamaged, anything inside
the sphere is exposed to a concentrated baradium explosion (consisting mainly
of heat).
Thermal detonators carry enough baradium to create a 5-meter sphere. One
disadvantage of thermal detonators is the instability of the baradium.
Detonators have been known to explode after being dropper, or occasionally, for
no reason at all. Thermal detonators rarely function as grenades or
porjectiles, since the harsh motion could activate the baradium. Instead,
Imperial engineers use thermal detonators to destroy fixed targets, attaching a
bomb with magnetic couplers and then detonating it via remote control or with
the six-second delay.
Converted by Tormentor from West End Games Star Wars Imperial Sourcebook
Force Pike
Damage: Stun(1d6 + stun), Lethal(7d6) [+ melee strength bonus]
THAC Bonus: +8
Average Cost: 2,500
Tech Level: V
Complexity: 10
Weight: 2 kg
Shots/Reload: Enough for 8 Stuns or 4 Lethals
Force Pikes are 2-meter long poles topped with power tips and made of very
strong spun graphite which bends, rather than breaks, when put under pressure.
A 2-setting power panel is located on the base of each pike by the energy cell.
The settings are "stun" and "lethal". A chemical cell holds enough energy for 8
"stuns" or 4 "lethal" hits. First introduced during the Begali Uprising, force
pikes are primarily used by planetary patrols and local military units to stun
opponents or disperse crowds. Personal bodyguards to high officials also carry
force pikes, although these pikes are primarily ceremonial (except in the case
of the Emperor's Royal Guard, in whose hands a force pike is more dangerous
than anyone can imagine).
Converted by Tormentor from West End Games Star Wars Imperial Sourcebook
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